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Though I'm not sure exactly how it will all work since the little bars under the stats grow, so maybe just the titles are images? Or there's an image for every possible length of the bars? I dunno. Hopefully the stat images are shared through the whole game, since they look the same on the character status screen as well. Those are the ones I can think of for now. The images that would need to be edited that I can remember from the game would be the stat boxes and the lesson select screen, as well as the pass/fail images for the lessons: Regarding image editing, what graphics do you need changed? I saw a bunch of uncompressed images while I glanced through the ROM, so at the very least I rip them and give you the hex locations to reinsert them once edited. Quote from: USC on January 07, 2017, 10:10:35 PMĮdit: Ah, if you've been given the scripts already then you must know the encoding. Main Script: 640/7623 lines translated (Second day of the story, done!) I'll keep this OP updated with the current translated script line count as I go along. Or if you want to talk about the game, project, translation or anything else please use this thread. If you'd like to help out, please let me know! I'm sure there's something I'm forgetting, I'm new to this whole thing, but for now I'm just going to be plunking away at the translation. Adjusting line length, fixing incorrect symbols, and giving the writing a glance for typos and errors would be great. It'd be nice to have someone to look over the translation and make sure it's going to look good once it's back in the game. Someone with experience in creating translation patches, hopefully. Also if there's any bugs that pop up we'll need someone who can smush 'em.ģ.
Hg101 little big adventure 2 box art how to#
I can give you an English script but I don't know where it goes or how to put it back into the game, so I need someone who can do that. If you can rip the images from the game yourself that would be awesome, otherwise I'd need someone able to do that.Ģ. Some translation will require in-game images to be edited with English text.
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If you're interested in helping out, here's some things I would need done for this to go from translation to full translation patch:ġ.
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Or, if people jump onboard, we can turn this thread into a full translation patch project instead. Once the translation is done I'll hand it over to whoever wants to use it for a translation patch. I will be translating the full script and object script. Between the main game script and the objects script there are about 9,000 lines (main: 7,000 & objects 2,000) though the object script has a lot of repeated text so it may end up being shorter than that. KingMike graciously gave me the scripts he had ripped from this game, so I've already gotten started working on the translation. I can't wait to share this game with the world. When I lived in Japan (sadly I don't anymore) I was a big-time collector of rare SFC games, and Gokinjo Boukentai was one of my absolute favorites because it wasn't just rare, it was cult-classic level good. I've worked on visual novels and manga translations before, and now I'm delving into RPGs.
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I'm tired of using my Japanese to translate dry, boring manuals and stuff all the time so I wanted to try doing something fun with my skills.
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I am Matatabi Mitsu and I work as a professional Japanese translator (though not in the games industry). + A jazzy, catchy, upbeat soundtrack. (